Apr 17
Posted on
Friday, April 17, 2009 in
Gaming
3.1 brought huge changes to the shadow priest class, and has brought us from complete non-viability in PVP to a much more respectable state.
Some notable changes:
- When our DOTs are dispelled, we regain mana: casting Shadow Word: Pain costs 25% of our base mana, and if it is dispelled when talented with Shadow Affinity, we will regain 15% of our base mana back.
- Vampiric Touch now deals damage to the afflicted target if it is dispelled. The damage is around the ballpark of 3000 (which is about 4k less than Unstable Affliction, but oh well!)
- Psychic Horror is a new talent that is reminiscent of Death Coil. It horrifies the target for 3 seconds and has a 2 minute cooldown, but that’s where the similarities end; Horror disarms the target for 10 seconds at the beginning of the effect (note this! if your target has a weapon chain or 50% disarm reduction talent like most, this means that there only is 2 seconds of disarm after the horror effect ends) and doesn’t do any damage or healing.
- Shadowform now grants magical damage reduction.
- Glyph of Inner Fire, combined with Shadowform, grants us plate-like physical damage reduction (mine is at 47% assuming the reductions are additive and not multiplicative.)
I can’t wait to try some season 6 arena; LF warlock and paladin, pst.
Apr 2
Posted on
Thursday, April 2, 2009 in
Gaming
For the Instructor Razuvious encounter in heroic Naxxramas, you need two priests. Typically, one is shadow and one is a healer. Because you’re awesome and thus shadow, this is the guide for you.
The boss is, in most situations, untankable by a player character. Instead, you need to use the Death Knight Understudy adds in the location. In the standard version of Naxxramas, there are two Obedience Crystals present. Using one of these crystals grants the player control of the respective Understudy. However, in heroic Naxxramas, these crystals aren’t present, and the adds must be Mind Controlled.
Before the encounter, ensure each of these conditions are met.
Each of these is believed to increase the chance of Mind Control breaking early. Mind Control is subject to heartbeat resists, meaning resistances are checked on intervals while you channel the spell, and not only when it hits. When the target is Mind Controlled and becomes friendly, it will gain all of the auras mentioned above, which increases the chance for Mind Control to resist.
Both you and your other priest should place Mind Soothe on their assigned Understudy to reduce the chance of accidentally aggroing it based on their proximity. Begin casting Mind Control, and let the games begin:
- One priest will use the Understudy’s Bone Barrier ability. This is the sixth ability on your action bar and reduces incoming damage by 75%. It is necessary to use this ability to avoid getting killed by Razuvious.
- The same priest will Taunt Razuvious. This is the fifth button on the action bar and forces Razuvious to attack you for 20 seconds. The cooldown of this ability is 20 seconds as well, and should thus be kept up whenever possible to avoid your DPS pulling aggro.
- When the first priest’s Bone Barrier cooldown is half complete (that’s to say, has 15 seconds remaining) call out to the other priest to complete steps one and two. When their Bone Shield cooldown is half complete, they should call out for you to shield and taunt.
- When Mind Control is nearly finished channeling, call out for an offtank to pick up the mob and release Mind Control and recast it. Time this so that the other priest will have enough time on Bone Barrier for you to be ready for your turn again. Needing to recast just as the other priest’s Bone Barrier fades can easily wipe your raid.
When Razuvious has been killed, the Understudies will begin taking an increased 5000% damage from eachother. One priest can release their add and the other priest can attack the now-released add to speed up the killing.
Mar 11
Posted on
Wednesday, March 11, 2009 in
Gaming
I started leveling my shadow priest to 80 the other day; here are some kickass shadow PVP videos. :5
Beckon
Beckon is what one would call the Vurtne of shadow priests. His videos are immensely hard to come by (he’s sold his account and nearly all Filefront mirrors expire.)
Noxn
…and Noxn is Vurtne’s Noone. He also likes techno.
Efficacy
Efficacy is part of a high-rated 5s team called worst euro comp ever. He’s released both TBC and LK 5s arena footage:
Menismyforte
(nobody likes menismyforte)
Dance
(everybody likes dance)
Most of these videos (re: all but Efficacy’s 2nd) are from the Burning Crusade. I’m willing to attribute that this is because nobody plays a shadow priest anymore.
Feb 16
Posted on
Monday, February 16, 2009 in
Gaming
I picked up Gears 2 yesterday. Gears 1 was pretty sick, and I didn’t think trying out Gears 2 could hurt.
The campaign is pretty fun, but who still buys games for their single-player? Multiplayer is what I care about. Evidently, it’s not what Epic Games cares about.
In my first sitting, I played only 3 games. In all 3 games, everybody voted for the Submission gametype.
Submission is a new multiplayer game mode in Gears of War 2. The object of the game is similar to single-flag CTF. Players on both sides must rush to a “flag”, which is civilian character. The civilian cannot be killed, but must be downed and transported as a Meat Shield to the designated ring. Once the meat flag is in the ring for five seconds the team wins the round. Like any other meatflag, if the enemy team hits the flag enough, he will break free and start shooting again. Same as if the player carrying the flag gets knocked down by a smoke grenade. In these cases the meat flag must be shot at again to be downed. In public matchmaking, the win condition is two rounds.
And in all 3 of those games, everybody froze with the exception of one person. When we were given control of our actions again, the opposing team was in the flag ring with 2 seconds until the round ends.
In the time we weren’t getting standbyed (1 of 5 games,) somebody just sits on a roof or ledge or something whoring a mortar launcher, which basically knocks out your entire team should you be standing within 10 meters of eachother. Totally unfun.
Back to only playing WoW and Halo 3, I guess!
Feb 14
Posted on
Saturday, February 14, 2009 in
Gaming
Season 5 does kind of suck at the moment (what’s the sense in keeping that a secret?) but it’s not all bad. Here are some of the best season 5 PVP videos to date and their respective links.
Xmo & Xtk Act II
Brutal Gladiator 5v5 – 4 DPS – BG6
Flekz Fire PvP 5
Toez 1 – 2100+ Rogue/Priest 2v2
Enjoy!